Fire Simulation

Fire, burning and everything related is part of this research. We build a simple physically based flame model by simulating the combustion process via coarse resolution fluid simulation at interactive rates. The heat generated by the combustion process is used to drive air currents. Solids within the computational domain catch fire and start burning, simulating the pyrolysis process. We model decomposition of burning solids by using level set methods. Burning pieces are simulated as rigid bodies. All this is combined into one single integrated simulation. Our current work includes incorporation of internal stress calculations.
We are also working on using the interactive fire simulation framework to "preview" the burning process and provide tools for the user/artist to control/choreograph the simulation. Later, a high resolution, finescale detail simulation is controlled using recorded user input and data collected from the preview to generate high quality results matching the preview sequence. The method we propose is simple to implement and could be applied in other applications easily.



Sample Video [avi]



Related Publications


      Conference Papers
    • Melek, Z., Keyser, J.
      Driving Object Deformations from Internal Physical Processes
      To appear in Proceedings of Symposium on Solid and Physical Modeling, 2007.
      [PDF] [Bibtex]
    • Melek, Z., Keyser, J.
      Multi-Representation Interaction for Physically-Based Modeling
      Proceedings of Symposium on Solid and Physical Modeling, 2005, pp. 187-196,299.
      [PDF] [Bibtex]

      Short Papers
    • Melek, Z., and Keyser, J.
      Interactive Simulation of Burning Objects
      Proceedings of 11th Pacific Conference on Computer Graphics and Applications, 2003, pp. 462-466.
      [PDF] [Bibtex]
    • Melek, Z., Keyser, J.
      Interactive Simulation of Fire
      Proceedings of 10th Pacific Conference on Computer Graphics and Applications, 2002, pp. 431-432.
      [PDF] [Bibtex]

      Tech Reports
    • Melek, Z., Keyser, J.
      An Interactive Simulation Framework for Burning Objects
      Technical Report 2005𣛧, Texas A&M Department of Computer Science, 2005.
      [PDF] [Bibtex]
    • Melek, Z., Keyser, J.
      Interactive Simulation of Fire
      Technical Report 2002-7-1, Texas A&M Department of Computer Science, 2002.
      [PDF] [Bibtex]

      Posters, Talks, Presentations
    • Melek, Z., Keyser, J.
      Bending Burning Matches and Crumpling Burning Paper
      ACM Siggraph, 2006.
      [PDF] [Poster]
      Second place in ACM Student Research Competition [SRC]
    • Melek, Z., Keyser, J.
      An Interactive Simulation Framework for Burning Objects
      Symposium on Interactive 3D Graphics and Games, 2005.
      [PDF]
    • Melek, Z., Keyser, J.
      Modeling Decomposing Objects under Combustion
      IEEE Visualization, 2004.
      [PDF]
    • Melek, Z., Keyser, J.
      Interactive Simulation of Burning Objects
      SIGGRAPH/ Eurographics Symposium on Computer Animation, 2004.
      [PDF]

Reference List